crocodile race dnd 5e
Your Intelligence score increases by 1. Languages. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. They do wish to survive, but they also wish to show off their victories to others and are very prideful. Where there only humans or were there a mix of different races? Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. Resources. Ability Score Increase. They were powerful hunters and were feared throughout many lands. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. 122. Monsters of the Multiverse and 5.5e. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Yuan-ti. Language. You are proficient in the Stealth skill. Facebook; Twitter; Correu electrnic; Categories They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Language Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. You have a lightly green or blue undertone to your skin. You seem to know A LOT about crocodiles, Blue64. Blackbando's Homebrew Wiki is a FANDOM Games Community. The creature has disadvantage on Dexterity saving throws. Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. This isolationist group of proud creatures make powerful Fighters and Barbarians. While they may seem large and fierce, they have a soft side to them that takes years of trust to appear. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. You can mimic sounds you have heard, including voices. Shifter - DND 5th Edition - Wikidot Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. etc. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Grung Race 5e Guide: Play as a Big Frog! Awesome. - Black Citadel RPG Witch Legacy. Darkvision. You have spots of discoloration on your skin. They usually grow to around 7' tall, their tallest being 9' tall. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. They also help us understand how our site is being used. You have proficiency with this. April 10, 2021 Jason Toro 0. Ability Score Increase. Misc Creature, Environment: "Oh please. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. Hold Breath. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Fewer have encountered the more exotic species of lizardfolk. On the material plane, the Aarakocra made their homes in treetops high in the mountains. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. That is awesome and more accurate. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. Since then, men has gone missing passing those parts. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Forced into exile? Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Name Ability Size Source. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting. Aligatorian's vary widely in height and build, from 6-8' tall. They usually live in marshes and swamps, sometimes rivers if they are outcast. D&D 5e: The Best and Worst Playable Races, Ranked - ScreenRant Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. Shouldnt the escape DC be a lot higher? Typically . Your Strength or Constitution score increases by 1. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. Aquan 5e was the loosened and raspy language. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. The crocodilians are humanoid crocodiles that lurk in swamplands. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. You know the Poison Spray cantrip. Their belly, hands, and lower jaw are covered in white scales. In that case I would echo everyone else suggesting the Lizardfolk race. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Tasha's Cauldron of Everything; 2021. After all, hexlings look for the most part just like any other human. Your claws are natural weapons, which you can use to make unarmed strikes. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. What are they hiding? Witch Legacy. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. Most hexlings, except for the Annis subtype who often are taller and stockier than the rest, are about the same size and build as human. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. You know the Shillelagh cantrip. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Your hair and nails grow unnaturally fast. Does your hexling know now, are they still under the belief they are just human? Alignment. You could probably homebrew it. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. They have a naturally comedic, and talkative nature. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. Multiattack. Your Charisma score increases by 1. Most crocodile lizardfolk are chaotic neutral. [Top 15] D&D Best Druid Wild Shapes (Ranked) | GAMERS DECIDE Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Elves are shaped by their environment over the millennia. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Bite. All hexlings share certain traits as a result of their curse. You know the Ray of Frost cantrip. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Save my name, email, and website in this browser for the next time I comment. This nature is as much a curse as it is a blessing. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Crovic names come from an ancient tradition, that, while they could use regular names, they prefer to use their tribal names. You always smell a bit like the forest, swamp, soot or seaweed. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. Lycanthrope, Werecrocodile - 5th Edition SRD They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. Male: Tursir, Krishnak, Kurist, Hirkra and Zarick, Female: Ksar, Rishna, Kithis, Zatra and Sirt. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. You have 60 ft. of Darkvision. [Top 5] D&D Best Tank Builds That Can Withstand Massive Damage You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. judge steele middle district of florida. Crocodile - DnD5e.info - 5th Edition System Reference Document/5e SRD The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. Aligotarian (5e Race) - D&D Wiki - dandwiki.com They see the world as a place of predators and prey, where life and death are natural processes. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Giant Crocodile - Monsters - D&D Beyond Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Despite their size, bugbears are remarkably stealthy, and their fey ancestry expresses itself in an ability to hide and move through spaces that seem far too small to accommodate their massive frames. -Last words of Deer Stoves, Human Wilderness Survivalist. Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. Actions. You can heal yourself as a bonus action . They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article.
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