guilty gear strive sol matchups
Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). 24. Sol rushes forward low to the ground and delivers an uppercut. Business as usual but just make sure you stay aware of Testament being able to use. Second hit can Clean Hit at close range. This is a very momentum based matchup, first to break the wall usually wins. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Vote for tiers. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Moves forward about one character length at no charge to fullscreen at max charge. Furthermore, 6P special cancels on block which will let you start running your pressure. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Sol has some of the strongest defensive tools in the game. The meaning of the symbols of / and /bet seen in a dream. Here's how you can play Anji Mito in Guilty Gear Strive. I have no plans to increase the sample size or make new ones for future patches. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Toggle search. The hard knockdown can grant good okizeme. He further explained that Ramlethal is a hard matchup . His immense damage output massively rewards hard reads. A flying knee which can be followed-up with a spin kick. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Someone you don't want to run into. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. 8th overall. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. It loses to throws, so try to only use it if the opponent isn't at point blank range. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Be careful when throwing out this move in neutral, as its range is quite poor. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. I mean there's that but he also has some pretty polarising matchups too? Launches opponent on hit, hard knockdown upon landing. What does the symbols of / and /bet symbolize in a dream? However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Search Results - Showing 0 - 34 Of 129. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Almost always abbreviated to TK. This can be combined with dash momentum to cover large distances extremely quickly. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . I don't understand what makes that matchup positive for Anji. 26. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. This is just a small project I took on out of interest. Resources. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. This opening is designed such that the attacker can easily counter the defender's attack with his own. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Edit:I forgot to mention. Data in [] represents values when fully charged. I spent one month straight learning I-No. This page was last edited on 28 January 2023, at 04:05. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Popularity. Level which makes it useful to use after a 2D knockdown. A lunging gut punch. Worst Match. Hits twice. by 25% before applying R.I.S.C. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Sol Badguy - 4.8. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Counter Hit state during recovery until landing. That means that a person that is willing to fight a certain match up does that knowingly. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Slight ground bounce on hit, hard knockdown upon landing. Slower than 5P and 5K, but hits lower to the ground. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. A special type of blocking done by inputting a block immediately before blocking an attack. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Hits slightly behind Sol, allowing it to be used for cross-ups. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. May's Guilty Gear Strive tier match ups. - Difference between the tier scores from today and . He also really doesn't do enough damage to punish ram when he does actually win neutral. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Tools like these provide him with a strong neutral presence. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. For me it's one of the worst matchups. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. The proportion of damage dealt when hitting Off The Ground (OTG). I think most interestingly is Leo. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Empty hopping is safe and good for baiting out whiffs. On air hit, it floats the opponent for a reliable juggle. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Hits twice. You don't like playing rude or bullying people with mids. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Above her head floats a cracked yellow halo. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. https://github.com/PapstJL4U/fgMetagame. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Occurs after Startup. Nago starts to out range even your normals once he starts getting into higher blood levels. He's too fast, period. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. We'll take our She def needs buffs now. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Chipp. Test 6P is juiced so if Ram gets 6P happy just slap them. Goldlewis player: PROMOTE May and Millia! Millia bottom 3. Thanks to its lack of proration, it is easily Sol's strongest starter. There are a ton of interesting results that can be seen from this. For example, if Sol has 15% popularity the top 150 players are counted. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. 6S can be kara canceled into any special move. Please take my money Tattie!!!!! Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. . The most well-rounded defensive toolkit in the game. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Baiken. Guilty Gear -Strive-. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Guilty Gear -Strive-Anji. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Causes floating crumple on ground hit, delaying a follow-up will force stand. Launches opponent and switches sides on hit, hard knockdown upon landing. Will force a Wall Break if the opponent touches the corner. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Outside of Bomber loops, youve also got a harder time making the most of his low health. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Homing Jump combos greatly increase Tension Balance. Millia's mobility lets her keep Ramlethal honest in neutral. Potemkin - 5.8. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Maybe it's cause of May's fast jump arc? Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Wanna see me combo into 5K on Counter Hit? Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. 21 sec 18-May-2022 Sol's slower but more powerful strike invincible reversal. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. That being said, f.S's pushback means that there are ranges where 5H will whiff. Only use this if strike invincibility is desperately needed while in mid-air. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Sol does an uppercut with his sword's hilt. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Baiken is very nimble and annoying to deal with in the neutral. This attack is Sol's best point to use Roman Cancels in most combos. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. The proportion of damage dealt on normal block. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Ky Kiske is the go-to "shoto" character alongside Sol. The lower the tier, the weaker the character. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. They have a ton of po. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Most things Leo does round start loses to Ram's. Weird that I'd have them exactly reversed. If you don't punish it however, she's +2 which means she can keep running her pressure. This is actually not true. An input method to perform a special move in the air as fast as possible after you leave the ground. Significantly slower than an uncharged 5D, making it easier to react to. Wall bounces airborne opponents in the corner. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Laskeese 2 yr. ago. You don't like having to work your way in against characters that outrange you. Worst Match. Character Strategy pages generally have at least some basic counter-strategy. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. : 14 different dream interpretations related to the / and /bet you see in your dream. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Worst Match. Ground bounces on hit, hard knockdown upon landing. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. In the case of 2H, this is faster than letting the move recover by itself. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself).
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