@rmax3)+", "+getarraysize(. mapannounce strnpcinfo(4),.n$+": The Zone will move in "+( (getd(".zone_time_"+. @s)) // If Card Slot . Some assembly required. Section 22, Law (1993: 1007) Everyone may quote from published works in accordance with good practice and to the extent motivated by the purpose. DoctorAnarchist. $rate must be set for it to be, //= used. @m)); // 1x Oridecon Arrow Quiver, makeitem 13200,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. @e + 1) {. Athena: Battle Royale! SCRIPT| [MOBILE] Athena: Battle Royale - YouTube @l_x1 && . @p,1; . @BR_ID) end; if(! @atcmd_parameters$[0],"Hugel") == 1), else if(compare(. //===== Installation ========================================, //= You must import donate.sql and donate_item_db.sql (and, //= item_db.sql and item_db2.sql, which comes with eAthena), //===========================================================. "; query_sql "INSERT INTO `donate` VALUES ("+@aid+", '"+@donating$+"', 0)"; query_sql "UPDATE `donate` SET `amount` = `amount` + "+@donating$+" WHERE `account_id` = "+@aid; logmes "Credited "+@donator$+" with $"+@donating$; query_sql "SELECT `amount` FROM `donate` WHERE `account_id` = "+@aid, @newdonated$; mes @donator$+" has donated a total of $"+@newdonated$; mes "Account name "+@donator$+" does not exist. set . setarray getd(".zone_"+.@BR_ID+"["+getarraysize(getd(".zone_"+.@BR_ID))+"]"),((!.@l_x1)?.@x1:getd(".zone_"+.@BR_ID+"["+.@z+"]")),((!.@l_y1)?.@y1:getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]")),((!.@l_x2)?.@x2:getd(".zone_"+.@BR_ID+"["+(.@z+2)+"]")),((!.@l_y2)?.@y2:getd(".zone_"+.@BR_ID+"["+(. //= - with $rate. @p < getarraysize(getvariableofnpc(getd(".rew_place_"+. @BR_ID) - 4; // Moving Index to next zone. @BR_ID,atoi(charat(strnpcinfo(2),3)); set .@z,getvariableofnpc(getd(".z_"+.@BR_ID),"BR_Arena#"+. "; mes "You will retrieve it after the match. @a+5],""+( (. "; setarray getd("$@BR_RegQ"+. @OptParam; makeitem2 @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[. @g+"]"); getitem3 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[.@g],.@OptID,.@OptVal,. @t+1)+"]")+", X2["+(. todo-related-topics-headline todo-related-topics-headline-mobile. @e+10)+"]")); else if(!getd(".weap_"+.@bclass+"["+(. @BR_ID+"[0]"),26,25,206,227; //setarray getd(".rew_place_"+. @origin,getcharid(3); // Save current Player for later before attaching others below, for ( set . Aug 16th, 2021. @OptVal); deletearray .@OptParam[0],getarraysize(. @a]) == 1) {. 4832,4833,4834,4835,4836,4837,4838,4839,4840,4841, // > Neutral Resistance/Immune: 4933,4934,4935,4848, // > Special : 4853,4854,4855,4856,4857,4858, // > Conjure (Spell): 4885,4886,4887,4888,4889, // > Highness Heal, Coluceo Heal, Archbishop, Bear's Power, Runaway Magic, Speed of Light, Muscle Fool, Hawkeye, Lucky Day, // > 4803,4804,4805,4875,4876,4877,4878,4879,4880. @l]; else if(getarg(0) == 2) { // Drop Item (makeitem usage), set . @ct > 0 && getd(".ID_"+strnpcinfo(2))) {, else if(HP <= 1 && getd(".ID_"+strnpcinfo(2)) == 0) { // Timer has run out and player is still dead, set .ResTime,10; // Required amount of seconds to resurrect, set .DownTime,30; // Maximum amount of seconds before the player can't resurrected anymore, // Define what NPC Sprite you want to be displayed - use whatever you like, //prontera,160,163,0 duplicate(BR_Downed) #BR00-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-2 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-3 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-4 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-5 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-6 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-7 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-8 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-9 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-10 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-1 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-2 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-3 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-4 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-5 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-6 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-7 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-8 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-9 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-10 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-1 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-2 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-3 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-4 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-5 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-6 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-7 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-8 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-9 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-10 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-1 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-2 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-3 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-4 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-5 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-6 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-7 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-8 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-9 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-10 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-1 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-2 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-3 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-4 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-5 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-6 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-7 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-8 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-9 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-10 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-1 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-2 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-3 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-4 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-5 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-6 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-7 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-8 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-9 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-10 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-1 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-2 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-3 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-4 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-5 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-6 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-7 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-8 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-9 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-10 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-1 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-2 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-3 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-4 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-5 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-6 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-7 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-8 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-9 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-10 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-1 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-2 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-3 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-4 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-5 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-6 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-7 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-8 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-9 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-10 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-1 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-2 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-3 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-4 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-5 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-6 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-7 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-8 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-9 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-10 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-1 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-2 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-3 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-4 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-5 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-6 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-7 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-8 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-9 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-10 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-1 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-2 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-3 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-4 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-5 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-6 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-7 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-8 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-9 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-10 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-1 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-2 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-3 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-4 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-5 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-6 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-7 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-8 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-9 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-10 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-1 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-2 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-3 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-4 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-5 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-6 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-7 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-8 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-9 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-10 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-1 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-2 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-3 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-4 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-5 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-6 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-7 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-8 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-9 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-10 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-1 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-2 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-3 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-4 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-5 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-6 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-7 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-8 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-9 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-10 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-1 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-2 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-3 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-4 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-5 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-6 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-7 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-8 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-9 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-10 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-1 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-2 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-3 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-4 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-5 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-6 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-7 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-8 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-9 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-10 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-1 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-2 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-3 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-4 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-5 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-6 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-7 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-8 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-9 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-10 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-1 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-2 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-3 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-4 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-5 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-6 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-7 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-8 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-9 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-10 4_ENERGY_BLACK. "; query_sql "REPLACE INTO `donate_item_db` VALUES ("+@iid+",'"+@cost$+"')"; logmes "Changed the price of "+@itemname$+"s"; mes "Item "+@itemname$+" does not exist. @BR_ID); set .Arena_Status[atoi(charat(strnpcinfo(2),3))],0; // Border #1: x1/y1 to x1/y2 ( South West to North West ), // Border #2: x1/y1 to x2/y1 ( South West to South East ), // Border #3: x2/y1 to x2/y2 ( South East to North East ), // Border #4: x1/y2 to x2/y2 ( North West to North East ), set . So Index*15, // Array [ ]: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, setarray .weap_0[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Falchion, 1505,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mace, 1246,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cinquedea, 1605,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Wand, 1622,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Hypnotist's Staff, 13019,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Ginnungagap, 1217,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stiletto, 13036,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Damascus, 13411,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Gladiator Blade, 1543,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Morning Star, setarray .weap_1[0], 1127,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Saber, 1152,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Slayer, 1158,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Two-Handed Sword, 1171,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Zweihander, 21003,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Muramasa, 1421,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Hook, 1462,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Trident, 1463,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Halbert, 1410,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lance, 1485,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Fork, setarray .weap_2[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1228,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Knife, 1220,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gladius, 1611,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Arc Wand, 1613,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mighty Staff, 1645,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lich's Bone Wand, 2000,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Staff of Destruction, 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, 1558,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Girl's Diary, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Sage's Diary, setarray .weap_3[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1708,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Great Bow, 1716,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gakkung Bow, 1723,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Luna Bow, 1908,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Guitar, 1924,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Guitar, 1920,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Berserk Guitar, 1969,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade Whip, 1971,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Eletric Wire, 1978,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Brave Lariat, setarray .weap_4[0], 1532,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Stunner, 1517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sword Mace, 1520,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain, 1634,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Recovery Wand, 1560,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Sage's Diary, 1810,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Claw, 1813,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Kaiser Knuckle, 1822,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Combo Battle Glove, setarray .weap_5[0], 1108,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Blade, 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1302,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Axe, 1307,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Windhawk, 1309,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Orcish Axe, 1352,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Battle Axe, 1380,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Battle Axe, 1371,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Doom Slayer, setarray .weap_6[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1255,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Jamadhar, 1288,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Bloody Fear, 1266,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Infiltrator, setarray .weap_24[0], 13101,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Six Shooter, 13105,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Garrison, 13152,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Cyclone, 13170,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Lever Action Rifle, 13157,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Drifter, 13159,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Butcher, 13155,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Black Rose, 13156,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Gate Keeper, 13161,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Destroyer, 13162,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Inferno, setarray .weap_25[0], 13011,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Asura, 13302,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Huuma Giant Wheel Shuriken, 13305,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Huuma Front Shuriken, 13311,1,10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Huuma Shadow, setarray .weap_4047[0], 1574,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Brave Strategy Book, setarray .weap_4049[0], 1222,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Damascus, 1615,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Evil Bone Wand, setarray .equip[0], 2147,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Round Buckler, 2110,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Holy Guard, 2105,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Shield, 2185,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Magic Reflector, 2320,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Formal Suit, 2353,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Odin's Blessing, 2311,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Mink Coat, 2376,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assaulter Plate, 2375,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Armor, 2314,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Chain Mail, 2332,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Silver Robe, 2374,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Robe, 2366,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Divine Cloth, 2378,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Assassin Robe, 2381,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Elite Archer Suit, 2538,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Captain's Manteau, 2517,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vali's Manteau, 2436,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Combat Boots, 2433,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Diabolus Boots, 2432,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Heels, 2418,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // Vidar's Boots, 2422,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3, // High Fashion Sandals, 2435,1, 10, 1, 0, 10, 1, 1, 1, 0, 3, 1, 1, 0, 3; // Battle Greaves, // Max Equipments per Loot Box (Default: 3), if(strnpcinfo(0) != "BR_LootBox" && strnpcinfo(0) != "Chest#BR_TestBox"). @rmax1[0],100,100,10,10,10,10,10,10,10,10,10,10,10,10,10,10; // 2nd Random Option Slot - Race/Class/Size Damage Reductions - Human/Medium. @y; movenpc "#BRZ"+getarg(5)+"-"+getarg(4),getarg(2),. @m < getarraysize(.mf); set .@m,. @atcmd_command$+":"; dispbottom "Note: You can use the ID or the Name! @l + 1), if(getd(".BR_PTY_Total_"+.@BR_ID+"["+. "; mes "Solo should be obvious. mes "It seems like there are either too many or too less members in your party. | 12.54 KB, JSON | @BR_ID+"[0]"),2; announce .n$+": Congratulation to the "+( (. @rmin2[0],1,1,1,1,1,1,1,1,1,1,1; setarray . @i+2]); mes " > Registration Timer: "+$@BR_RegTimer+" Minute"+ ($@BR_RegTimer > 1)? @OptParam; deletearray BR_EQ_ID[0],getarraysize(BR_EQ_ID); deletearray BR_EQ_AM[0],getarraysize(BR_EQ_AM); deletearray BR_EQ_EQUIP[0],getarraysize(BR_EQ_EQUIP); deletearray BR_EQ_REF[0],getarraysize(BR_EQ_REF); deletearray BR_EQ_IFY[0],getarraysize(BR_EQ_IFY); deletearray BR_EQ_ATT[0],getarraysize(BR_EQ_ATT); deletearray BR_EQ_C1[0],getarraysize(BR_EQ_C1); deletearray BR_EQ_C2[0],getarraysize(BR_EQ_C2); deletearray BR_EQ_C3[0],getarraysize(BR_EQ_C3); deletearray BR_EQ_C4[0],getarraysize(BR_EQ_C4); deletearray BR_EQ_EXP[0],getarraysize(BR_EQ_EXP); deletearray BR_EQ_BOUND[0],getarraysize(BR_EQ_BOUND); deletearray getd("BR_EQ_OPT_ID"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_ID"+. @BR_ID] && getd(".z_"+. @p + 1) {. set .@er,rand(.equip[.@e+9],.equip[. Everybody which want to participate come to me! Includes reading items from, //= a separate SQL table and more database manipulation, //= 2.1 - Made few changes including the add/remove items, //= 3.0 - All strings inputted by a user and user/char names, //= in SQL queries are now escaped. @i] == Bound_Char || @inventorylist_bound[. @BR_ID+"[0]"),44,58,218,231; setarray getd(".area_"+. @i + 1) {, if(getiteminfo(@inventorylist_id[. @BR_ID; setarray getd(".area_"+. "; mes "Sorry, we currently do not allow claiming Zeny. @atcmd_parameters$[0],"Einbech") == 1), else if(compare(. 3 min ago Loading | Linkvertise @BR_ID))); BR_Reward(@BR_Kills,getd(".rew_place_"+.@BR_ID+"["+.@place+"]"),getd(".rew_base_"+. @id) == 0 && . @BR_ID)-3)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+3)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.
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